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Arm | Body | Brain | Ears | Eyes | Head | Legs | Slotless


Implanted Weaponry

Source Technology Guide pg. 38
Price 10,000 gp
Slot arm; Weight 1 lb.
Install DC 26; Implantation 2

Description

A single light melee weapon or one-handed firearm can be implanted in an arm or cybernetic arm. Melee weapons extend or retract as a swift action. Ranged weapons fire through a port on the palm or back of the wrist. Either type of weapon has statistics identical to its normal form. Firearms reload through a breach in the arm, increasing the reloading time of the weapon to a full-round action, or doubling reloading times that already take a full round or longer. Implanted weapons are well concealed; detecting one requires a thorough search (Perception DC 25). Implanted weaponry can be damaged or destroyed by sundering, but cannot be disarmed. Weaponry installed in a cybernetic arm does not count against a creature’s implantation limit. The cost, price, and weight of the weapon to be implanted are added to the cost, price, and weight listed in this stat block.

Construction

Craft DC 25; Cost 5,000 gp
Craft Cybertech, cybernetics lab, weapon to be implanted